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1. Wing Command? Effect? - in Skill Discussions [original thread]
the info says:Advanced Gang Leadership. Increases the effectiveness of Flagship Command Bonuses No attributes, no nothing. Is that a future skill, or does the info just miss anything? Im curios if it has effects
- by L4stMan Standing - at 2006.06.27 18:41:00
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2. "Cannot join channel" - in Issues, Workarounds & Localization [original thread]
oh u also get this funny popup when u: gang ungang change the ship make someone a gang leader join a new channel dummdidumm im playing chatwindow in space- online :)
- by L4stMan Standing - at 2006.06.01 14:03:00
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3. Missiles and others - in Player Features and Ideas Discussion [original thread]
oooh my bad... Threat closed.. they are same speed AND torpedos ARE the slowest.. me idiot
- by L4stMan Standing - at 2006.05.31 13:03:00
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4. Now this one might work... - in Player Features and Ideas Discussion [original thread]
see it like this: If my hamster would have a small hamster vacuum cleaner he could pick some little cumbles of my trousers.. but if i point my vacuum cleaner at my hamster.. PFLUP! its gone with one suck It should always be like this, for the sake...
- by L4stMan Standing - at 2006.05.31 12:51:00
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5. Missiles and others - in Player Features and Ideas Discussion [original thread]
forgive my ridicouless ability to write proper english :) yeah i see your point it would need some skills to actually fly "around" those missiles. But the frustration would leave by time: 1st missile.. uuuh 2nd missile... damnit hold still 3rd mi...
- by L4stMan Standing - at 2006.05.31 12:43:00
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6. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
erm a bit out of topic, but are the SB able now to target instantly after decloaking, or do they still have that targeting penalty? cause if they have removed it then the SB is fine, its not made for moving and therefor just to be used as nonmovin...
- by L4stMan Standing - at 2006.05.31 12:37:00
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7. "Cannot join channel" - in Issues, Workarounds & Localization [original thread]
same here, i got dropped out of channel for no reason and now i do have the U WILL DIE CAUSE THE CANCEL BUTTON IS NOT THE PASSWORD I WANTED windows. Trick with the reset didnt work here too :/ Wow seems at least that someone answers to a petitio...
- by L4stMan Standing - at 2006.05.31 12:14:00
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8. Missiles and others - in Player Features and Ideas Discussion [original thread]
I wonder why the game handles missiles and torpedos on such an odd way: Example small missile vs frig: moderate dmg (small) hvy missiles vs frig 1. the BIG missiles are faster!?! than the small ones AND DO MORE BOOM small dmg (small) and now it ge...
- by L4stMan Standing - at 2006.05.31 12:02:00
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9. Missile/Torp defence system. - in Player Features and Ideas Discussion [original thread]
Edited by: L4stMan Standing on 31/05/2006 11:52:06 na anti missiles are all that should be there since: There is no other weapon system that you can actually turn "useless" as missiles. The only thing is that they should put the defender as pa...
- by L4stMan Standing - at 2006.05.31 11:52:00
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10. Audio Signature - in Player Features and Ideas Discussion [original thread]
and btw about that USE YOUR SCANNER: I use it: i get a ship type.. done! With thgis sound tracker i would get: Ship type (must make a guess from its audio signature), if its moving, if its moving subwarp or warp, and its direction, and if its get...
- by L4stMan Standing - at 2006.05.31 11:43:00
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11. Audio Signature - in Player Features and Ideas Discussion [original thread]
lmao I KNOW THAT THERE IS NO DAMN FRIKKIN SOUND IN SPACE :) But pretend u get SOMETHING from those ships and your boardcomputer makes a sound out of it. Yup i meant somethin like sonar And yes that would surrender probes useless.. but only for th...
- by L4stMan Standing - at 2006.05.31 11:37:00
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12. Audio Signature - in Player Features and Ideas Discussion [original thread]
ya i know.. lets just think of warpwaves that can transport sound too
- by L4stMan Standing - at 2006.05.29 12:45:00
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13. NERF PIRATES ALREADY - in Player Features and Ideas Discussion [original thread]
i agree with seth... pirate hunter is no real choise at all pirate hunter should get : A: additional money from concord (not only the bounty) B: A license to shoot -SS standings (dont care if red , yellow or whatever as long as its - hes allowed ...
- by L4stMan Standing - at 2006.05.29 12:42:00
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14. Audio Signature - in Player Features and Ideas Discussion [original thread]
Dont know what you can do with it yet, but it would be cool to have someone sittin with his headset, concetrating on hearing subnoises in system.. So by the sound u can make out if its class, or numbers.. or hear cloaked ships or somethin. Its lik...
- by L4stMan Standing - at 2006.05.29 12:08:00
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15. WE FOUND IT ! CCP PLS TAKE A LOOK - in Issues, Workarounds & Localization [original thread]
Yes finally :) thx mandrake ur giving me hope... btw i just ment those leadership skills. u need lvl 5 of mining foreman (25%) for mining modules u need lvl 5 of siege blabla (25%) for siege modules... etc etc so the leadership skills just overp...
- by L4stMan Standing - at 2006.05.29 12:00:00
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16. BUG in Mining Formand Link? - in Test Server Feedback [original thread]
Its just that those modules are defined as gang effect, and have to compare with skill bonus strentgh.. thats why ICE HARVESTING MODULES work perfect, they dont have any skill to compare with that cause duration go down. DEV u need to redefine th...
- by L4stMan Standing - at 2006.05.29 09:37:00
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17. WE FOUND IT ! CCP PLS TAKE A LOOK - in Issues, Workarounds & Localization [original thread]
We found the script mistake in the non working Gang assist moules! Its because of the "gang effects dont stack, the biggest one will take effect" We found out cause there IS 1 Module working properly: Ice Mining Harvester BECAUSE: Its the ONLY...
- by L4stMan Standing - at 2006.05.29 09:21:00
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18. Links in Chat windows not working properly - in Issues, Workarounds & Localization [original thread]
try removing the small portraits out of the text window, so only names are shown. Then it should work (work, ccp NOT fixed! go fix somethin else. no chatpatch anymore )
- by L4stMan Standing - at 2006.05.28 08:21:00
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19. Gang Assist Modules STILL not working - in Issues, Workarounds & Localization [original thread]
Why dont ccp jus tcopy the skill script (mining foreman aso) and add if - variables for fitted unfitted, gang- not gang I mean the modules are THE SAME as the skills (in terms of way they work. just that they are not permanent like the skills) If...
- by L4stMan Standing - at 2006.05.28 08:06:00
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20. The known issues list has been updated. - in Issues, Workarounds & Localization [original thread]
i agree with above: Gang Assist modules are DEFINITLY NOT working, just to make sure CCP puts them in their "to do list" THIS IS A BUG FOR SEVERAL PATCHES NOW, IT WOULD BE NICE, to : a) take them out of the game again b) update info text to: NOT...
- by L4stMan Standing - at 2006.05.25 08:22:00
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